So my Middenheimers were consistent in the final game of the TAGS Mordheim campaign, going out first in the seven way skirmish with a series of pretty bad rolls (5 attacks! No wounds :( ) leaving me with half my guys out of action by turn 3. There was a rout test, it was failed (naturally) and for my poor, beaten up mercs, the war was over.
Overall I really enjoyed playing Mordheim (even if I didn't quite finish painting my warband up by the time the campaign concluded) but it was a little disappointing to confirm what most people say about the game e.g. take as many cheap models with two hand weapons as you can get. It's not that I didn't enjoy the challenge of trying to make my warband work.. but at no point did I feel like my strategy of protecting my guys was finally starting to pay off. Oh well, should we play it again, I have more than enough bits left over to make 14 unarmoured henchmen all dual-wielding clubs.
The upside of going out early was that I finally, finally got to play a game of Infinity with my own Ariadna models (instead of a demo game at a con). I lost, naturally, but I can't really blame the dice too much because for every B:3 ranged attack that should have hit but didn't I would pull off a couple of very unlikely armour saves.. so most of my casualties were just down to user error on my part. We have a few weeks before the Infinity escalation league kicks off so I will hopefully have the time to get my Bauhaus painted up for the tournament and make a start on my Ariadna before the league starts.
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